Giant Backgammon

$175.00

per hour

$175.00

for 2 hours

$175.00

for 3 hours

$175.00

for 4 hours

$175.00

for 5 hours

$175.00

for 6 hours

$175.00

for 7 hours

$175.00

for 8 hours

$175.00

for 9 hours

$175.00

for 10 hours

$175.00

for 11 hours

$175.00

for 12 hours

$175.00

for 13 hours

$175.00

for 14 hours

$175.00

for 15 hours

$175.00

for 16 hours

$175.00

per day

$87.50

per additional day

$262.50

for 2 days

$350.00

for 3 days

$437.50

for 4 days

$525.00

for 5 days

$700.00

for 1 week

$1,312.50

for 2 weeks

$1,925.00

for 3 weeks

$2,712.50

for 1 month

item unavailable (change date)

Product Information:

Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board, and the opponent's home board and outer board. The home and outer boards are separated from each other by a ridge down the center of the board called the bar.

Figure 1.  A board with the checkers in their initial position.
An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.

The points are numbered for either player starting in that player's home board. The outermost point is the twenty-four point, which is also the opponent's one point. Each player has fifteen checkers of his own color. The initial arrangement of checkers is: two on each player's twenty-four point, five on each player's thirteen point, three on each player's eight point, and five on each player's six point.

Both players have their own pair of dice and a dice cup used for shaking. A doubling cube, with the numerals 2, 4, 8, 16, 32, and 64 on its faces, is used to keep track of the current stake of the game.

The object of the game is move all your checkers into your own home board and then bear them off. The first player to bear off all of their checkers wins the game.

Figure 2.  Direction of movement of White's checkers. Red's checkers move in the opposite direction.


To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and alternate turns.

The roll of the dice indicates how many points, or pips, the player is to move his checkers. The checkers are always moved forward, to a lower-numbered point. The following rules apply:

  1. A checker may be moved only to an open point, one that is not occupied by two or more opposing checkers.

  2. The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point (either three or five spaces from the starting point) is also open.
    Figure 3.  Two ways that White can play a roll of  5 3 .
  3. A player who rolls doubles plays the numbers shown on the dice twice. A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.

  4. A player must use both numbers of a roll if this is legally possible (or all four numbers of a double). When only one number can be played, the player must play that number. Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn. In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can.

TOTT Built-Designs in Motion

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Item Dimensions:

8'l x 13'w

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